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War thunder modern tanks turret rotation
War thunder modern tanks turret rotation










war thunder modern tanks turret rotation

Try Reyhards Tanks to see how the T-72 and T-55 perform: they do not use hand-wheels, tanks have not done that since mid-way through WW-2. Rotation speed for the Leopard 2 and M1 appear to be 9 seconds for a full rotation: still 3 seconds slower than the tanks ingame currently can. SPAAGs can, but their turrets are not heavily armored and full with heavy ammunition (mostly electronics.). However, I agree that turret rotation speed is way too fast.Įven modern high-pressure hydraulics cannot turn the turret at such speeds. Modern tanks are equipped with computers and stabilizers. That's because they use handwheels to turn the turret and raise the gun. I love tanks, but right now I'm pretty much only playing war thunder because the Arma 3 tanks suffer from AI and simulation shortcomings. (Used the trace script to see if hits penetrated.) Even if you don't penetrate, you can kill pretty much any vehicle in a certain amount of hits because of some sort of splash damage? I tested with both HEAT and APFSDS against all tanks, but not very exactly. No defensive systems against missiles, and the armor simulation is made pointless by the hitpoint system. Right now they swing around at almost double that speed, which is hard to manage for the AI and also makes them react much too quickly. Turret rotation speed should be at around 10 seconds for 360° (I found 9 seconds cited for the leopard in some places). The turret rotation speeds of the tanks are also much to fast, so the AI constantly overshoots and is just really bad at getting a bead on target. You can drive a truck across their field of vision and not be spotted rather too often: I could understand that if you use a civvie vehicle, but it is -hard- to misidentify an ifrit at any range. They are especially bad at ranges above 500 meters. Very inconsistent AI spotting is another problem. The internal hitpoint system, no crew damage, bad sounds (not impact sounds, no impact sounds inside the vehicle, etc.). All we get is massive explosions taking out entire villages. For a good one, one should look at war thunder (free to play, I might add) where they model internal components additionally to internal penetration of the rounds. The bigger problem I see is the bad damage model.

war thunder modern tanks turret rotation

The walls should have some destruction model, though, so it's not -as- easy. Tanks easily get stuck on such obstacles in real life.












War thunder modern tanks turret rotation